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ニューラリンクとAI幻想

Neuralink and Illusion of AI

池田光穂

ブレイン・コンピュター・インターフェイス(Brain-Computer Interface: BCI)は、ブレイン・マシン・インターフェイス(Brain-Machine Interface: BMI)やスマートブレイン(smartbrain)と呼ばれることもある。BCIは多くの場合、人間の認知機能や感覚・運動機能の研究、マッピング、補 助、増強、修復を目的としている[1]。BCIは、身体部位の物理的な動きという中間的な要素を省略したヒューマン・マシン・インターフェースとして概念 化されることが多いが、脳と機械の分離性がなくなる可能性もある。BCIの実装は、非侵襲的(EEG、MEG、EOG、MRI)、部分的侵襲的 (ECoG、血管内)、侵襲的(微小電極アレイ)まで様々であり、電極が脳組織にどれだけ近づけるかに基づいている[2]。そして、 ニューラリンク(英: Neuralink Corporation)は、脳に埋め込まれたブレイン・マシン・インタフェースを開発する会社で、イーロン・マスクらが共同設立した。本社はサンフラン シスコのパイオニア・ビルディングにあり、OpenAI と同居している[6]。2016年に設立され、2017年3月に初めて公に報じられた[2][4]。設立以来、ニューラリンクは様々な大学から何人もの高名な神経科学者を雇ってきている[7]。2019年7月までに、同社は1億5800万ドル(うち1億 ドルはマスクによる)の出資を受け、90名の従業員を雇っている[8]。この時点で同社が発表したところでは、脳へ幅4 - 6μmの[9]非常に細い糸を埋め込むことができる「ミシンのような」機器を開発しており、1500本もの電極を通じて実験用マウスから神経情報を読み出 すシステムを実演してみせた。ヒトを使った実験の開始を2020年と見込んでいたが[8]、その後2022年に先延ばしされた[10]。2023年米国では、人間に実装実験することが承認されている。

Neuralink Corporation is an American neurotechnology company that is developing implantable brain–computer interfaces (BCIs), based in Fremont, California as of 2022. Founded by Elon Musk and a team of seven scientists and engineers, Neuralink was launched in 2016 and was first publicly reported in March 2017.[1][5][6][7]

Since its founding, the company has hired several high-profile neuroscientists from various universities.[8] By July 2019, it had received $158 million in funding (of which $100 million was from Musk) and was employing a staff of 90 employees.[9] At that time, Neuralink announced that it was working on a "sewing machine-like" device capable of implanting very thin (4 to 6 μm in width[10]) threads into the brain, and demonstrated a system that read information from a lab rat via 1,500 electrodes. They had anticipated starting experiments with humans in 2020,[9] but have since moved that projection to 2023. As of May 2023, they have been approved for human trials in the United States.[11]

https://en.wikipedia.org/wiki/Neuralink
【こちら側のカラムは日本語ウィキペディアからのコピペで英語の対訳で はないことに注意】
ニューラリンク(英: Neuralink Corporation)は、脳に埋め込まれたブレイン・マシン・インタフェースを開発する会社で、イーロン・マスクらが共同設立した。本社はサンフラン シスコのパイオニア・ビルディングにあり、OpenAI と同居している[6]。2016年に設立され、2017年3月に初めて公に報じられた[2][4]。

設立以来、ニューラリンクは様々な大学から何人もの高名な神経科学者を雇ってきている[7]。2019年7月までに、同社は1億5800万ドル(うち1億 ドルはマスクによる)の出資を受け、90名の従業員を雇っている[8]。この時点で同社が発表したところでは、脳へ幅4 - 6μmの[9]非常に細い糸を埋め込むことができる「ミシンのような」機器を開発しており、1500本もの電極を通じて実験用マウスから神経情報を読み出 すシステムを実演してみせた。ヒトを使った実験の開始を2020年と見込んでいたが[8]、その後2022年に先延ばしされた[10]。

何人かの神経科学者や『MITテクノロジーレビュー』などのメディアは、マスクの主張を技術面から批判してきている[11][12]。
History

Neuralink was founded in 2016 by Elon Musk and a founding team of seven scientists and engineers.[5][12][13] The group of initial hires consisted of experts in areas such as neuroscience, biochemistry and robotics.[6] The trademark "Neuralink" was purchased from its previous owners in January 2017.[5][14]

In April 2017, Neuralink announced that it was aiming to make devices to treat serious brain diseases in the short-term, with the eventual goal of human enhancement, sometimes called transhumanism.[15][6][16] Musk had said his interest in the idea partly stemmed from the science fiction concept of "neural lace" in the fictional universe in The Culture, a series of 10 novels by Iain M. Banks.[16][17]

Musk defined the neural lace as a "digital layer above the cortex" that would not necessarily imply extensive surgical insertion but ideally an implant through a vein or artery.[18] He said the long-term goal is to achieve "symbiosis with artificial intelligence",[19] which he perceives as an existential threat to humanity if it goes unchecked.[19][20] He believes the device will be "something analogous to a video game, like a saved game situation, where you are able to resume and upload your last state" and "address brain injuries or spinal injuries and make up for whatever lost capacity somebody has with a chip."[21]

As of 2020, Neuralink was headquartered in San Francisco's Mission District, sharing the Pioneer building with OpenAI, another company co-founded by Musk.[22][23] As of 2022, Neuralink's headquarters were in Fremont, California.[24] Jared Birchall, the head of Musk's family office, was listed as CEO, CFO and president of Neuralink in 2018.[25][22] As of September 2018, Musk was the majority owner of Neuralink but did not hold an executive position.[26] By August 2020, only three of the eight founding scientists remained at the company, according to an article by Stat News which reported that Neuralink had seen "years of internal conflict in which rushed timelines have clashed with the slow and incremental pace of science."[27]

In April 2021, Neuralink demonstrated a monkey playing the game "Pong" using the Neuralink implant.[28] While similar technology has existed since 2002, when a research group first demonstrated a monkey moving a computer cursor with neural signals, scientists acknowledged the engineering progress in making the implant wireless and increasing the number of implanted electrodes.[29][30][31] In May 2021, co-founder and president Max Hodak announced that he no longer works with the company.[32] By January 2022, of the eight cofounders, only two remained at the company.[33]
歴史

ニューラリンクは2016年にイーロン・マスク、Max Hodak、Ben Rapoport、Dongjin Seo、Paul Merolla、Philip Sabes、Tim Gardner、Tim Hanson、Vanessa Tolosa が設立した。このグループは、神経科学、生化学、ロボット工学の専門家からなっていた[6]。商号の「ニューラリンク」は2017年1月に別の持ち主から 買い取った[13]。

2017年4月にニューラリンクが発表したところでは、彼らは差し当たって重い脳疾患を治療する機器の開発を行ない、最終的にはトランスヒューマニズムと も呼ばれる人間拡張を目指すとのことだった[14][6][15]。マスクはかつて、イアン・バンクスの10本の小説からなる『ザ・カルチャー』に登場す る架空世界の「ニューラル・レース」(neural lace、神経の編み模様)という SF の概念から部分的にヒントを得たアイデアに興味があると語っていた[15][16]。

マスクはニューラル・レースを「脳の皮質上のデジタル層」と表現し、必ずしも大掛かりな手術で機器を埋め込むわけではないが、理論上は静脈か動脈を介して 埋め込むことになるとした[17]。長期的な目標は「人工知能との共生」を達成することであり[18]、またそれを野放しにしては人類にとって現実の脅威 になるだろう、と彼は語った[18][19]。つまり人類はいずれ人工知能の圧倒的な知性に支配されかねず、それに対抗するには人間側も生身の脳を強化し なければならない、というのが彼の考えらしい[20]。また彼が考えるところでは、この機器は「テレビゲームに似た何か、前回の状態から再開したり、それ をアップロードできるセーブデータののようなもの」であり、「脳損傷や脊髄損傷に取り組み、人が失ったいかなる能力もチップひとつで補えるようにする」と のことだった[21]。

2020年時点で、ニューラリンクの本社はサンフランシスコのミッション地区にあり、その建物パイオニア・ビルディングを、マスクが共同設立した別の会社 である OpenAI と共用している[22][1]。2018年に、マスクのファミリー・オフィスのトップであるジェイリド・ベーチェルが CEO、CFO、社長に就任した[23][22]。2018年9月時点でマスクはニューラリンクの主要株主だが、役員にはなってない[24]。

2020年8月時点で、設立時の8名の科学者のうち3名しか会社に残っておらず、『Stat News』の記事によれば「速すぎる進行予定が、遅く漸進的な科学の進歩と相容れず、何年にもわたって内輪もめ」を続けていたという[25]。

2021年4月、ニューラリンクは脳へ埋め込んだ機器を介し「ポン」を遊ぶサルの実演を行なった[26]。しかし同様の技術は2002年から既に存在して おり、ある研究グループが神経信号を拾ってコンピュータのカーソルを動かすサルの実演を行なった時には、科学者らは埋め込み機器を無線化し埋め込む電極の 数も増やすという工学的改善を認めた[27][28][29]。

2021年5月、共同設立者で社長の Max Hodak は会社から離れると発表した[30]。2022年1月時点で、共同設立者8名のうち会社に残っているのは2名だけである[10]。
Culture criticism
A January 2022 article in Fortune highlighted criticism of Neuralink's corporate culture from anonymous former employees. They described a "culture of blame and fear" and one with vacillating priorities. Additionally, Musk allegedly undermined management by encouraging junior employees "to email issues and complaints to him directly".[33]

Technology
In 2018, Gizmodo reported that Neuralink "remained highly secretive about its work", although public records showed that it had sought to open an animal testing facility in San Francisco; it subsequently started to carry out research at the University of California, Davis.[22] In 2019, during a live presentation at the California Academy of Sciences, the Neuralink team revealed to the public the technology of the first prototype they had been working on. It is a system that involves ultra-thin probes being inserted into the brain, a neurosurgical robot to perform the operations and a high-density electronic system capable of processing information from neurons. It is based on technology developed at UCSF and UC Berkeley.[34]

Probes
The probes, composed mostly of polyimide, a biocompatible material, with a thin gold or platinum conductor, are inserted into the brain through an automated process performed by a surgical robot. Each probe consists of an area of wires that contains electrodes capable of locating electrical signals in the brain, and a sensory area where the wire interacts with an electronic system that allows amplification and acquisition of the brain signal. Each probe contains 48 or 96 wires, each of which contains 32 independent electrodes, making a system of up to 3072 electrodes per formation.[10][35]

Robot
Neuralink says they have engineered a surgical robot capable of rapidly inserting many flexible probes into the brain, which may avoid the problems of tissue damage and longevity issues associated with larger and more rigid probes.[36][37][38] This surgical robot has an insertion head with a 40 μm diameter needle made of tungsten-rhenium designed to attach to the insertion loops, inject individual probes, and penetrate the meninges and cerebral tissue; it is capable of inserting up to six wires (192 electrodes) per minute.[36]

Electronics

Elon Musk discussing the Neuralink
Neuralink has developed an application-specific integrated circuit (ASIC) to create a 1,536-channel recording system. This system consists of 256 amplifiers capable of being individually programmed ("analog pixels"), analog-to-digital converters within the chip ("ADCs") and a peripheral circuit control to serialize the digitized information obtained.[36] It aims to convert information obtained from neurons into an understandable binary code in order to achieve greater understanding of brain function and the ability to stimulate these neurons back. With the present technology, electrodes are still too big to record the firing of individual neurons, so they can record only the firing of a group of neurons; Neuralink representatives believe this issue might get mitigated algorithmically, but it is computationally expensive and does not produce exact results.[39]

In July 2020, according to Musk, Neuralink obtained a FDA breakthrough device designation which allows limited human testing under the FDA guidelines for medical devices.[40][41]
社風への批判
2022年1月の『フォーチュン』誌の記事は、ニューラリンクの社内文化について匿名の退職者らから寄せられた批判を大きく取り上げている。彼らによると それは「非難と恐怖の文化」であり、優先順位が二転三転するものだという。加えて、マスクは準社員らに「問題点や不満があったら僕に直接メールしてくれ」 と勧めて、組織運営を混乱させているとのことである[10]。

テクノロジー
2018年に『ギズモード』が報じたところでは、ニューラリンクは「その業務内容について極めて秘密主義のままである」が、公開情報によるとサンフランシ スコに動物実験を使った研究所を開こうとしているという。そして後にカリフォルニア大学デービス校での研究を開始した[22]。2019年にカリフォルニ ア科学アカデミーでの実況プレゼンテーションで、ニューラリンクの研究チームは取り組んできた最初のプロトタイプのテクノロジーを公開した。そのシステム は脳に挿入される何本もの極細のプローブ、手術を行なう神経外科ロボット、神経から得られた情報を処理する高密度の電子システムを備えていた。これはカリ フォルニア大学サンフランシスコ校とカリフォルニア大学バークレー校で開発されたテクノロジーに基づいている[31]。

プローブ
ここで使われるプローブは、主として生体材料のポリイミドでできており、細い金ないしプラチナの導体がつけられ、外科ロボットによる自動化された工程に よって脳に挿入される。各々のプローブはひとまとまりのワイヤからなる領域を持ち、その電極が脳の電気信号の発生位置を特定する。感覚野ではワイヤが電子 システムと協調し脳の信号を増幅したり取得したりできる。各プローブには48あるいは96のワイヤがあり、各ワイヤには独立した32の電極があり、最大 3072個の電極を配置できる[9][32]。

ロボット
ニューラリンクは多数のしなやかなプローブを脳へ素早く挿入できるロボットを既に開発し、よりサイズが大きく硬いプローブにつきものの神経組織の損傷およ び耐用年数という問題をこれにより避けられるだろうとしている[33][34][35]。このロボットはタングステンとレニウムでできた直径40μmの針 を備えた挿入用ヘッドを持ち、これが挿入機構に取り付けられ、各々のプローブはこの中を運ばれ、髄膜を貫通し脳組織へ挿入される。このロボットは1分あた り最大6本のワイヤ(192電極)を挿入できる[33]。

電子機器

ニューラリンクは1,536チャンネルの記録システムを可能にする ASIC を既に開発した。このシステムは、個別にプログラム可能な256の増幅器 ("analog pixels")、チップに組み込まれたアナログ-デジタル変換器 ("ADCs")、取得したデジタル情報をシリアライズする周辺回路制御からなっている[33]。これは神経から得られた情報を理解可能なバイナリ・コー ドに変換し、それにより脳機能をより深く理解し、それらの神経を刺激してフィードバックを与えることを可能とするものである。現在の技術では、単一ニュー ロンの発火を記録するには電極が大きすぎ、複数のニューロンの一塊という単位でしか神経発火を記録できない。ニューラリンクとしては、この問題はアルゴリ ズムに従って処理することである程度解決できると考えているが、それはコンピュータ的には容易いことではなく、正確な結果を得られるものではない [36]。

2020年7月にマスクが発表したところでは、ニューラリンクは米国食品医薬品局 (FAD) の画期的機器プログラム (Breakthrough Device Program) の認定を受け、医療機器に関する FDA のガイドラインに従って限定的ながらヒトを使った実験が可能になった[37][38]。
Animal testing
Neuralink tests their devices by surgically implanting them in the brains of live monkeys, pigs and other animals.[42] Neuralink's methods have been criticized by groups such as PETA.[43] From 2017 to 2020, Neuralink's experiments on monkeys were conducted in partnership with UC Davis. At the end of their partnership, UC Davis transferred seven monkeys to Neuralink. In 2022, the Physicians Committee for Responsible Medicine (PCRM) alleged that Neuralink and UC Davis had mistreated several monkeys, subjecting them to psychological distress, extreme suffering, and chronic infections due to surgeries.[44] Experiments conducted by Neuralink and UC Davis have involved at least 23 monkeys, and the PCRM believes that 15 of those monkeys died or were euthanized as a result of the experiments. Furthermore, the PCRM alleged that UC Davis withheld photographic and video evidence of the mistreatment.[45]

In February 2022, Neuralink said that macaque monkeys died and were euthanized after experimentation, denying that any animal abuse had occurred.[46][47] Musk previously stated that Neuralink implants might be introduced by injecting them through the jugular vein, and not by opening the cranium (which Neuralink currently requires).[48] In December 2022, it was reported that Neuralink was under federal investigation by the United States Department of Agriculture (USDA) regarding animal welfare violations. Additionally, a report by Reuters cited claims from several Neuralink employees that testing was being rushed due to Musk's demands for fast results, which was leading to needless suffering and deaths among the animals.[49][50]

Human testing
Neuralink received FDA approval for human clinical trials in May 2023.[51] The FDA had previously rejected a 2022 application to pursue human clinical trials citing "major safety concerns involving the device’s lithium battery; the potential for the implant’s tiny wires to migrate to other areas of the brain; and questions over whether and how the device can be removed without damaging brain tissue."[52]

Reception
Scientists have cited technical challenges for Neuralink. In 2017, a journalist at the IEEE Spectrum magazine had asked for comments from five researchers that had been working on BCI implants, including Thomas Oxley that invented the Stentrode.[further explanation needed][53] At a live demonstration in August 2020, Musk described their device as "a Fitbit in your skull". Several neuroscientists and publications criticized these claims.[54][55][56] MIT Technology Review accused the demonstration of having the main objective to "stir excitement", adding that "Neuralink has provided no evidence that it can (or has even tried to) treat depression, insomnia, or a dozen other diseases that Musk mentioned in a slide".[54] Andrew Jackson, professor of neural interfaces at Newcastle University, also commented on the presentation to the BBC. To Musk's statement that he found Neuralink's advancements to be "profound", Jackson responded, "I don't think there was anything revolutionary in the presentation."[57]

Thiago Arzua of the Medical College of Wisconsin argued that Neuralink's functions are not novel and that ideas for a brain–machine interface (BMI) are at least 50 years old.[58] He cited successful control of a robotic prosthetic arm by a man that gave him haptic feedback, which he used in 2016 to give President Obama a fist bump.[59] Arzua said that the 2020 Neuralink presentation "showed little more than a flashy new design for a BMI with more electrodes".[58]
動物実験
ニューラリンクは開発した機器を生きたサル、ブタ、その他の動物の脳へ手術で埋め込み、試験している[39]。同社の手法は PETA(動物の倫理的扱いを求める人々の会)などの団体から批判されてきている[40]。

2017年から2020年にかけて、サルを使ったニューラリンクの実験はカリフォルニア大学デービス校 (UCD) との共同研究として行なわれた。共同研究が終わると UCD は7匹のサルをニューラリンクに引き渡した。2022年に PCRM(Physicians Committee for Responsible Medicine、責任ある医療のための医師会)は、ニューラリンクと UCD が何匹かのサルを不適切に扱い、精神的なストレスと極度の苦痛を強い、手術による慢性的感染症に罹らせたと主張した。ニューラリンクと UCD が行なった実験には少なくとも23匹のサルが使われ、PCRM が言うところではそのうち15匹が実験の結果、死ぬか安楽死させられたという。さらに、この虐待の証拠となる写真と動画を UCD は隠蔽したと PCRM は主張した[41]。

2022年2月にニューラリンクは、何匹かのサルは実験中に死んだが、動物虐待は無かったと述べた[42]。

評価
ブレイン・マシン・インタフェースを開発するマスクとニューラリンクの研究者らの意図について、神経科学の科学者らが何人もコメントしてきている [43]。科学者のコミュニティからの反応は様々である。2020年8月の実況プレゼンテーションで、マスクは同社の試作機を「頭蓋内の Fitbit」と表現し、これでいずれ麻痺、失聴、失明、その他の障碍を治療できるだろうとした。そうした主張に対し、多くの神経科学者やメディアは批判 的だった[11][12][44]。『MITテクノロジーレビュー』は「全くの空論」「神経科学劇場」と表現した[11]。

ニューカッスル大学で神経インターフェースを研究しているアンドリュー・ジャクソン教授は、「ブタの脳に電極を埋め込んだニューラリンクの実演に何ら革新 的なところがあるとは思わない」が、無線機能は「良い」と述べた[45]。ウィスコンシン医科大学の Thiago Arzua は、ニューラリンクは「ブレイン・マシン・インタフェースに関して、電極を増やして華々しく飾り立てたという以上に見るべき所はない」と論じた[46]。

【補綴(ほてつ)】
補綴(ほてつ)とは、身体の欠損した部位の形態と機能を人工物で補うことをいう。欠損の 部位でもっともよく使われるのが虫歯の詰め物や、義手義 足などであり、ドイツ語が外来語化して「プロテーゼ(Prothese)」と呼ばれる。補綴には、構造的な充填のほかに、欠損した部分がもとの機能を補綴 することがあるので、機能的な意味ももつ。体の表面に取り付け、機能的に補綴するものは人工物はエピテーゼと呼ばれる」補綴
Brain–computer interface
Cortical implant
Electrocorticography
Kernel (neurotech company)
Mind uploading
Neurorobotics
Surface chemistry of neural implants
Stentrode

A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI) or smartbrain, is a direct communication pathway between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions.[1] They are often conceptualized as a human–machine interface that skips the intermediary component of the physical movement of body parts, although they also raise the possibility of the erasure of the discreteness of brain and machine. Implementations of BCIs range from non-invasive (EEG, MEG, EOG, MRI) and partially invasive (ECoG and endovascular) to invasive (microelectrode array), based on how close electrodes get to brain tissue.[2]

Research on BCIs began in the 1970s by Jacques Vidal at the University of California, Los Angeles (UCLA) under a grant from the National Science Foundation, followed by a contract from DARPA.[3][4] Vidal's 1973 paper marks the first appearance of the expression brain–computer interface in scientific literature.

Due to the cortical plasticity of the brain, signals from implanted prostheses can, after adaptation, be handled by the brain like natural sensor or effector channels.[5] Following years of animal experimentation, the first neuroprosthetic devices implanted in humans appeared in the mid-1990s.

Recently, studies in human-computer interaction via the application of machine learning to statistical temporal features extracted from the frontal lobe (EEG brainwave) data has had high levels of success in classifying mental states (Relaxed, Neutral, Concentrating),[6] mental emotional states (Negative, Neutral, Positive),[7] and thalamocortical dysrhythmia.[8]
ブ レイン・コンピュター・インターフェイス(Brain-Computer Interface: BCI)は、ブレイン・マシン・インターフェイス(Brain-Machine Interface: BMI)やスマートブレイン(smartbrain)と呼ばれることもある。BCIは多くの場合、人間の認知機能や感覚・運動機能の研究、マッピング、補 助、増強、修復を目的としている[1]。BCIは、身体部位の物理的な動きという中間的な要素を省略したヒューマン・マシン・インターフェースとして概念 化されることが多いが、脳と機械の分離性がなくなる可能性もある。BCIの実装は、非侵襲的(EEG、MEG、EOG、MRI)、部分的侵襲的 (ECoG、血管内)、侵襲的(微小電極アレイ)まで様々であり、電極が脳組織にどれだけ近づけるかに基づいている[2]。

BCIに関する研究は、1970年代にカリフォルニア大学ロサンゼルス校(UCLA)のジャック・ヴィダル(Jacques Vidal)により、全米科学財団からの助成金とDARPAからの契約に基づいて開始された[3][4]。

脳の皮質の可塑性により、移植された人工器官からの信号は、適応後、自然のセンサーやエフェクター・チャンネルのように脳によって扱われるようになる[5]。長年にわたる動物実験の後、1990年代半ばに、人間に移植された最初の神経人工器官が登場した。

近年、前頭葉(脳波)データから抽出された統計的な時間的特徴に対する機械学習の応用による人間とコンピュータの相互作用の研究が、精神状態(リラック ス、ニュートラル、集中)[6]、精神的感情状態(ネガティブ、ニュートラル、ポジティブ)[7]、視床皮質性不整脈[8]の分類において高い成功を収め ている。
History
The history of brain–computer interfaces (BCIs) starts with Hans Berger's discovery of the electrical activity of the human brain and the development of electroencephalography (EEG). In 1924 Berger was the first to record human brain activity by means of EEG. Berger was able to identify oscillatory activity, such as Berger's wave or the alpha wave (8–13 Hz), by analyzing EEG traces.

Berger's first recording device was very rudimentary. He inserted silver wires under the scalps of his patients. These were later replaced by silver foils attached to the patient's head by rubber bandages. Berger connected these sensors to a Lippmann capillary electrometer, with disappointing results. However, more sophisticated measuring devices, such as the Siemens double-coil recording galvanometer, which displayed electric voltages as small as one ten thousandth of a volt, led to success.

Berger analyzed the interrelation of alternations in his EEG wave diagrams with brain diseases. EEGs permitted completely new possibilities for the research of human brain activities.

Although the term had not yet been coined, one of the earliest examples of a working brain-machine interface was the piece Music for Solo Performer (1965) by the American composer Alvin Lucier. The piece makes use of EEG and analog signal processing hardware (filters, amplifiers, and a mixing board) to stimulate acoustic percussion instruments. To perform the piece one must produce alpha waves and thereby "play" the various percussion instruments via loudspeakers which are placed near or directly on the instruments themselves.[9]

UCLA Professor Jacques Vidal coined the term "BCI" and produced the first peer-reviewed publications on this topic.[3][4] Vidal is widely recognized as the inventor of BCIs in the BCI community, as reflected in numerous peer-reviewed articles reviewing and discussing the field (e.g.,[10][11][12]). A review pointed out that Vidal's 1973 paper stated the "BCI challenge"[13] of controlling external objects using EEG signals, and especially use of Contingent Negative Variation (CNV) potential as a challenge for BCI control. The 1977 experiment Vidal described was the first application of BCI after his 1973 BCI challenge. It was a noninvasive EEG (actually Visual Evoked Potentials (VEP)) control of a cursor-like graphical object on a computer screen. The demonstration was movement in a maze.[14]

After his early contributions, Vidal was not active in BCI research, nor BCI events such as conferences, for many years. In 2011, however, he gave a lecture in Graz, Austria, supported by the Future BNCI project, presenting the first BCI, which earned a standing ovation. Vidal was joined by his wife, Laryce Vidal, who previously worked with him at UCLA on his first BCI project.

In 1988, a report was given on noninvasive EEG control of a physical object, a robot. The experiment described was EEG control of multiple start-stop-restart of the robot movement, along an arbitrary trajectory defined by a line drawn on a floor. The line-following behavior was the default robot behavior, utilizing autonomous intelligence and autonomous source of energy.[15][16] This 1988 report written by Stevo Bozinovski, Mihail Sestakov, and Liljana Bozinovska was the first one about a robot control using EEG.[17][18]

In 1990, a report was given on a closed loop, bidirectional adaptive BCI controlling computer buzzer by an anticipatory brain potential, the Contingent Negative Variation (CNV) potential.[19][20] The experiment described how an expectation state of the brain, manifested by CNV, controls in a feedback loop the S2 buzzer in the S1-S2-CNV paradigm. The obtained cognitive wave representing the expectation learning in the brain is named Electroexpectogram (EXG). The CNV brain potential was part of the BCI challenge presented by Vidal in his 1973 paper.

Studies in 2010s suggested the potential ability of neural stimulation to restore functional connectively and associated behaviors through modulation of molecular mechanisms of synaptic efficacy.[21][22] This opened the door for the concept that BCI technologies may be able to restore function in addition to enabling functionality.

Since 2013, DARPA has funded BCI technology through the BRAIN initiative, which has supported work out of the University of Pittsburgh Medical Center,[23] Paradromics,[24] Brown,[25] and Synchron,[26] among others.



Neuroprosthetics
Neuroprosthetics is an area of neuroscience concerned with neural prostheses, that is, using artificial devices to replace the function of impaired nervous systems and brain-related problems, or of sensory organs or organs itself (bladder, diaphragm, etc.). As of December 2010, cochlear implants had been implanted as neuroprosthetic device in approximately 220,000 people worldwide.[27] There are also several neuroprosthetic devices that aim to restore vision, including retinal implants. The first neuroprosthetic device, however, was the pacemaker.

The terms are sometimes used interchangeably. Neuroprosthetics and BCIs seek to achieve the same aims, such as restoring sight, hearing, movement, ability to communicate, and even cognitive function.[1] Both use similar experimental methods and surgical techniques.

Animal BCI research
Several laboratories have managed to record signals from monkey and rat cerebral cortices to operate BCIs to produce movement. Monkeys have navigated computer cursors on screen and commanded robotic arms to perform simple tasks simply by thinking about the task and seeing the visual feedback, but without any motor output.[28] In May 2008 photographs that showed a monkey at the University of Pittsburgh Medical Center operating a robotic arm by thinking were published in a number of well-known science journals and magazines.[29] Sheep too have been used to evaluate BCI technology including Synchron's Stentrode.

In 2020, Elon Musk's Neuralink was successfully implanted in a pig,[30] announced in a widely viewed webcast. In 2021, Elon Musk announced that he had successfully enabled a monkey to play video games using Neuralink's device.[31]

Early work

Monkey operating a robotic arm with brain–computer interfacing (Schwartz lab, University of Pittsburgh)
In 1969 the operant conditioning studies of Fetz and colleagues, at the Regional Primate Research Center and Department of Physiology and Biophysics, University of Washington School of Medicine in Seattle, showed for the first time that monkeys could learn to control the deflection of a biofeedback meter arm with neural activity.[32] Similar work in the 1970s established that monkeys could quickly learn to voluntarily control the firing rates of individual and multiple neurons in the primary motor cortex if they were rewarded for generating appropriate patterns of neural activity.[33]

Studies that developed algorithms to reconstruct movements from motor cortex neurons, which control movement, date back to the 1970s. In the 1980s, Apostolos Georgopoulos at Johns Hopkins University found a mathematical relationship between the electrical responses of single motor cortex neurons in rhesus macaque monkeys and the direction in which they moved their arms (based on a cosine function). He also found that dispersed groups of neurons, in different areas of the monkey's brains, collectively controlled motor commands, but was able to record the firings of neurons in only one area at a time, because of the technical limitations imposed by his equipment.[34]

There has been rapid development in BCIs since the mid-1990s.[35] Several groups have been able to capture complex brain motor cortex signals by recording from neural ensembles (groups of neurons) and using these to control external devices.

Prominent research successes
Kennedy and Yang Dan
Phillip Kennedy (who later founded Neural Signals in 1987) and colleagues built the first intracortical brain–computer interface by implanting neurotrophic-cone electrodes into monkeys.[citation needed]


Yang Dan and colleagues' recordings of cat vision using a BCI implanted in the lateral geniculate nucleus (top row: original image; bottom row: recording)
In 1999, researchers led by Yang Dan at the University of California, Berkeley decoded neuronal firings to reproduce images seen by cats. The team used an array of electrodes embedded in the thalamus (which integrates all of the brain's sensory input) of sharp-eyed cats. Researchers targeted 177 brain cells in the thalamus lateral geniculate nucleus area, which decodes signals from the retina. The cats were shown eight short movies, and their neuron firings were recorded. Using mathematical filters, the researchers decoded the signals to generate movies of what the cats saw and were able to reconstruct recognizable scenes and moving objects.[36] Similar results in humans have since been achieved by researchers in Japan (see below).

Nicolelis
Miguel Nicolelis, a professor at Duke University, in Durham, North Carolina, has been a prominent proponent of using multiple electrodes spread over a greater area of the brain to obtain neuronal signals to drive a BCI.

After conducting initial studies in rats during the 1990s, Nicolelis and his colleagues developed BCIs that decoded brain activity in owl monkeys and used the devices to reproduce monkey movements in robotic arms. Monkeys have advanced reaching and grasping abilities and good hand manipulation skills, making them ideal test subjects for this kind of work.

By 2000, the group succeeded in building a BCI that reproduced owl monkey movements while the monkey operated a joystick or reached for food.[37] The BCI operated in real time and could also control a separate robot remotely over Internet Protocol. But the monkeys could not see the arm moving and did not receive any feedback, a so-called open-loop BCI.


Diagram of the BCI developed by Miguel Nicolelis and colleagues for use on rhesus monkeys
Later experiments by Nicolelis using rhesus monkeys succeeded in closing the feedback loop and reproduced monkey reaching and grasping movements in a robot arm. With their deeply cleft and furrowed brains, rhesus monkeys are considered to be better models for human neurophysiology than owl monkeys. The monkeys were trained to reach and grasp objects on a computer screen by manipulating a joystick while corresponding movements by a robot arm were hidden.[38][39] The monkeys were later shown the robot directly and learned to control it by viewing its movements. The BCI used velocity predictions to control reaching movements and simultaneously predicted handgripping force. In 2011 O'Doherty and colleagues showed a BCI with sensory feedback with rhesus monkeys. The monkey was brain controlling the position of an avatar arm while receiving sensory feedback through direct intracortical stimulation (ICMS) in the arm representation area of the sensory cortex.[40]

Donoghue, Schwartz and Andersen

BCIs are a core focus of the Carney Institute for Brain Science at Brown University.
Other laboratories which have developed BCIs and algorithms that decode neuron signals include the Carney Institute for Brain Science at Brown University and the labs of Andrew Schwartz at the University of Pittsburgh and Richard Andersen at Caltech. These researchers have been able to produce working BCIs, even using recorded signals from far fewer neurons than did Nicolelis (15–30 neurons versus 50–200 neurons).

John Donoghue's lab at the Carney Institute reported training rhesus monkeys to use a BCI to track visual targets on a computer screen (closed-loop BCI) with or without assistance of a joystick.[41] Schwartz's group created a BCI for three-dimensional tracking in virtual reality and also reproduced BCI control in a robotic arm.[42] The same group also created headlines when they demonstrated that a monkey could feed itself pieces of fruit and marshmallows using a robotic arm controlled by the animal's own brain signals.[43][44][45]

Andersen's group used recordings of premovement activity from the posterior parietal cortex in their BCI, including signals created when experimental animals anticipated receiving a reward.[46]

Other research
In addition to predicting kinematic and kinetic parameters of limb movements, BCIs that predict electromyographic or electrical activity of the muscles of primates are being developed.[47] Such BCIs could be used to restore mobility in paralyzed limbs by electrically stimulating muscles.

Miguel Nicolelis and colleagues demonstrated that the activity of large neural ensembles can predict arm position. This work made possible creation of BCIs that read arm movement intentions and translate them into movements of artificial actuators. Carmena and colleagues[38] programmed the neural coding in a BCI that allowed a monkey to control reaching and grasping movements by a robotic arm. Lebedev and colleagues[39] argued that brain networks reorganize to create a new representation of the robotic appendage in addition to the representation of the animal's own limbs.

In 2019, researchers from UCSF published a study where they demonstrated a BCI that had the potential to help patients with speech impairment caused by neurological disorders. Their BCI used high-density electrocorticography to tap neural activity from a patient's brain and used deep learning methods to synthesize speech.[48][49] In 2021, researchers from the same group published a study showing the potential of a BCI to decode words and sentences in an anarthric patient who had been unable to speak for over 15 years.[50][51]

The biggest impediment to BCI technology at present is the lack of a sensor modality that provides safe, accurate and robust access to brain signals. It is conceivable or even likely, however, that such a sensor will be developed within the next twenty years. The use of such a sensor should greatly expand the range of communication functions that can be provided using a BCI.

Development and implementation of a BCI system is complex and time-consuming. In response to this problem, Gerwin Schalk has been developing a general-purpose system for BCI research, called BCI2000. BCI2000 has been in development since 2000 in a project led by the Brain–Computer Interface R&D Program at the Wadsworth Center of the New York State Department of Health in Albany, New York, United States.

A new 'wireless' approach uses light-gated ion channels such as Channelrhodopsin to control the activity of genetically defined subsets of neurons in vivo. In the context of a simple learning task, illumination of transfected cells in the somatosensory cortex influenced the decision-making process of freely moving mice.[52]

The use of BMIs has also led to a deeper understanding of neural networks and the central nervous system. Research has shown that despite the inclination of neuroscientists to believe that neurons have the most effect when working together, single neurons can be conditioned through the use of BMIs to fire at a pattern that allows primates to control motor outputs. The use of BMIs has led to development of the single neuron insufficiency principle which states that even with a well tuned firing rate single neurons can only carry a narrow amount of information and therefore the highest level of accuracy is achieved by recording firings of the collective ensemble. Other principles discovered with the use of BMIs include the neuronal multitasking principle, the neuronal mass principle, the neural degeneracy principle, and the plasticity principle.[53]

BCIs are also proposed to be applied by users without disabilities. A user-centered categorization of BCI approaches by Thorsten O. Zander and Christian Kothe introduces the term passive BCI.[54] Next to active and reactive BCI that are used for directed control, passive BCIs allow for assessing and interpreting changes in the user state during Human-Computer Interaction (HCI). In a secondary, implicit control loop the computer system adapts to its user improving its usability in general.

Beyond BCI systems that decode neural activity to drive external effectors, BCI systems may be used to encode signals from the periphery. These sensory BCI devices enable real-time, behaviorally-relevant decisions based upon closed-loop neural stimulation.[55]

The BCI Award
The Annual BCI Research Award is awarded in recognition of outstanding and innovative research in the field of Brain-Computer Interfaces. Each year, a renowned research laboratory is asked to judge the submitted projects. The jury consists of world-leading BCI experts recruited by the awarding laboratory. The jury selects twelve nominees, then chooses a first, second, and third-place winner, who receive awards of $3,000, $2,000, and $1,000, respectively.

Human BCI research
Invasive BCIs
Invasive BCI requires surgery to implant electrodes under scalp for communicating brain signals. The main advantage is to provide more accurate reading; however, its downside includes side effects from the surgery. After the surgery, scar tissues may form which can make brain signals weaker. In addition, according to the research of Abdulkader et al., (2015),[56] the body may not accept the implanted electrodes and this can cause a medical condition.

Vision
Invasive BCI research has targeted repairing damaged sight and providing new functionality for people with paralysis. Invasive BCIs are implanted directly into the grey matter of the brain during neurosurgery. Because they lie in the grey matter, invasive devices produce the highest quality signals of BCI devices but are prone to scar-tissue build-up, causing the signal to become weaker, or even non-existent, as the body reacts to a foreign object in the brain.[57]

In vision science, direct brain implants have been used to treat non-congenital (acquired) blindness. One of the first scientists to produce a working brain interface to restore sight was private researcher William Dobelle.

Dobelle's first prototype was implanted into "Jerry", a man blinded in adulthood, in 1978. A single-array BCI containing 68 electrodes was implanted onto Jerry's visual cortex and succeeded in producing phosphenes, the sensation of seeing light. The system included cameras mounted on glasses to send signals to the implant. Initially, the implant allowed Jerry to see shades of grey in a limited field of vision at a low frame-rate. This also required him to be hooked up to a mainframe computer, but shrinking electronics and faster computers made his artificial eye more portable and now enable him to perform simple tasks unassisted.[58]


Dummy unit illustrating the design of a BrainGate interface
In 2002, Jens Naumann, also blinded in adulthood, became the first in a series of 16 paying patients to receive Dobelle's second generation implant, marking one of the earliest commercial uses of BCIs. The second generation device used a more sophisticated implant enabling better mapping of phosphenes into coherent vision. Phosphenes are spread out across the visual field in what researchers call "the starry-night effect". Immediately after his implant, Jens was able to use his imperfectly restored vision to drive an automobile slowly around the parking area of the research institute.[59] Unfortunately, Dobelle died in 2004[60] before his processes and developments were documented. Subsequently, when Mr. Naumann and the other patients in the program began having problems with their vision, there was no relief and they eventually lost their "sight" again. Naumann wrote about his experience with Dobelle's work in Search for Paradise: A Patient's Account of the Artificial Vision Experiment[61] and has returned to his farm in Southeast Ontario, Canada, to resume his normal activities.[62]

Movement
BCIs focusing on motor neuroprosthetics aim to either restore movement in individuals with paralysis or provide devices to assist them, such as interfaces with computers or robot arms.

Researchers at Emory University in Atlanta, led by Philip Kennedy and Roy Bakay, were first to install a brain implant in a human that produced signals of high enough quality to simulate movement. Their patient, Johnny Ray (1944–2002), developed 'locked-in syndrome' after having a brain-stem stroke in 1997. Ray's implant was installed in 1998 and he lived long enough to start working with the implant, eventually learning to control a computer cursor; he died in 2002 of a brain aneurysm.[63]

Tetraplegic Matt Nagle became the first person to control an artificial hand using a BCI in 2005 as part of the first nine-month human trial of Cyberkinetics's BrainGate chip-implant. Implanted in Nagle's right precentral gyrus (area of the motor cortex for arm movement), the 96-electrode BrainGate implant allowed Nagle to control a robotic arm by thinking about moving his hand as well as a computer cursor, lights and TV.[64] One year later, professor Jonathan Wolpaw received the prize of the Altran Foundation for Innovation to develop a Brain Computer Interface with electrodes located on the surface of the skull, instead of directly in the brain.

More recently, research teams led by the BrainGate group at Brown University[65] and a group led by University of Pittsburgh Medical Center,[66] both in collaborations with the United States Department of Veterans Affairs, have demonstrated further success in direct control of robotic prosthetic limbs with many degrees of freedom using direct connections to arrays of neurons in the motor cortex of patients with tetraplegia.

Communication
In May 2021, a Stanford University team reported a successful proof-of-concept test that enabled a quadraplegic participant to input English sentences at about 86 characters per minute and 18 words per minute. The participant imagined moving his hand to write letters, and the system performed handwriting recognition on electrical signals detected in the motor cortex, utilizing hidden Markov models and recurrent neural networks for decoding.[67][68]

A report published in July 2021 reported a paralyzed patient was able to communicate 15 words per minute using a brain implant that analyzed motor neurons that previously controlled the vocal tract.[69][50]

In a recent review article, researchers raised an open question of whether human information transfer rates can surpass that of language with BCIs. Given that recent language research has demonstrated that human information transfer rates are relatively constant across many languages, there may exist a limit at the level of information processing in the brain. On the contrary, this "upper limit" of information transfer rate may be intrinsic to language itself, as a modality for information transfer.[70]

Technical challenges
There exist a number of technical challenges to recording brain activity with invasive BCIs. Advances in CMOS technology are pushing and enabling integrated, invasive BCI designs with smaller size, lower power requirements, and higher signal acquisition capabilities.[71] Invasive BCIs involve electrodes that penetrate brain tissue in an attempt to record action potential signals (also known as spikes) from individual, or small groups of, neurons near the electrode. The interface between a recording electrode and the electrolytic solution surrounding neurons has been modelled using the Hodgkin-Huxley model.[72][73]

Electronic limitations to invasive BCIs have been an active area of research in recent decades. While intracellular recordings of neurons reveal action potential voltages on the scale of hundreds of millivolts, chronic invasive BCIs rely on recording extracellular voltages which typically are three orders of magnitude smaller, existing at hundreds of microvolts.[74] Further adding to the challenge of detecting signals on the scale of microvolts is the fact that the electrode-tissue interface has a high capacitance at small voltages. Due to the nature of these small signals, for BCI systems that incorporate functionality onto an integrated circuit, each electrode requires its own amplifier and ADC, which convert analog extracellular voltages into digital signals.[74] Because a typical neuron action potential lasts for one millisecond, BCIs measuring spikes must have sampling rates ranging from 300 Hz to 5 kHz. Yet another concern is that invasive BCIs must be low-power, so as to dissipate less heat to surrounding tissue; at the most basic level more power is traditionally needed to optimize signal-to-noise ratio.[73] Optimal battery design is an active area of research in BCIs.[75]


Illustration of invasive and partially invasive BCIs: electrocorticography (ECoG), endovascular, and intracortical microelectrode.
Challenges existing in the area of material science are central to the design of invasive BCIs. Variations in signal quality over time have been commonly observed with implantable microelectrodes.[76][77] Optimal material and mechanical characteristics for long term signal stability in invasive BCIs has been an active area of research.[78] It has been proposed that the formation of glial scarring, secondary to damage at the electrode-tissue interface, is likely responsible for electrode failure and reduced recording performance.[79] Research has suggested that blood-brain barrier leakage, either at the time of insertion or over time, may be responsible for the inflammatory and glial reaction to chronic microelectrodes implanted in the brain.[79][80] As a result, flexible[81][82][83] and tissue-like designs[84][85] have been researched and developed to minimize foreign-body reaction by means of matching the Young's modulus of the electrode closer to that of brain tissue.[84]

Partially invasive BCIs
Partially invasive BCI devices are implanted inside the skull but rest outside the brain rather than within the grey matter. They produce better resolution signals than non-invasive BCIs where the bone tissue of the cranium deflects and deforms signals and have a lower risk of forming scar-tissue in the brain than fully invasive BCIs. There has been preclinical demonstration of intracortical BCIs from the stroke perilesional cortex.[86]

Endovascular
A systematic review published in 2020 detailed multiple studies, both clinical and non-clinical, dating back decades investigating the feasibility of endovascular BCIs.[87]

In recent years, the biggest advance in partially invasive BCIs has emerged in the area of interventional neurology.[2] In 2010, researchers affiliated with University of Melbourne had begun developing a BCI that could be inserted via the vascular system. The Australian neurologist Thomas Oxley (Mount Sinai Hospital) conceived the idea for this BCI, called Stentrode, which has received funding from DARPA. Preclinical studies evaluated the technology in sheep.

The Stentrode, a monolithic stent electrode array, is designed to be delivered via an intravenous catheter under image-guidance to the superior sagittal sinus, in the region which lies adjacent to motor cortex.[88] This proximity to motor cortex underlies the Stentrode's ability to measure neural activity. The procedure is most similar to how venous sinus stents are placed for the treatment of idiopathic intracranial hypertension.[89] The Stentrode communicates neural activity to a battery-less telemetry unit implanted in the chest, which communicates wirelessly with an external telemetry unit capable of power and data transfer. While an endovascular BCI benefits from avoiding craniotomy for insertion, risks such as clotting and venous thrombosis are possible.

First-in-human trials with the Stentrode are underway.[88] In November 2020, two participants with amyotrophic lateral sclerosis were able to wirelessly control an operating system to text, email, shop, and bank using direct thought through the Stentrode brain-computer interface,[90] marking the first time a brain-computer interface was implanted via the patient's blood vessels, eliminating the need for open brain surgery. In January 2023, researchers reported no serious adverse events during the first year for all four patients who could use it to operate computers.[91][92]

ECoG
Electrocorticography (ECoG) measures the electrical activity of the brain taken from beneath the skull in a similar way to non-invasive electroencephalography, but the electrodes are embedded in a thin plastic pad that is placed above the cortex, beneath the dura mater.[93] ECoG technologies were first trialled in humans in 2004 by Eric Leuthardt and Daniel Moran from Washington University in St. Louis. In a later trial, the researchers enabled a teenage boy to play Space Invaders using his ECoG implant.[94] This research indicates that control is rapid, requires minimal training, and may be an ideal tradeoff with regards to signal fidelity and level of invasiveness.[note 1]

Signals can be either subdural or epidural, but are not taken from within the brain parenchyma itself. It has not been studied extensively until recently due to the limited access of subjects. Currently, the only manner to acquire the signal for study is through the use of patients requiring invasive monitoring for localization and resection of an epileptogenic focus.

ECoG is a very promising intermediate BCI modality because it has higher spatial resolution, better signal-to-noise ratio, wider frequency range, and less training requirements than scalp-recorded EEG, and at the same time has lower technical difficulty, lower clinical risk, and may have superior long-term stability than intracortical single-neuron recording.[96] This feature profile and recent evidence of the high level of control with minimal training requirements shows potential for real world application for people with motor disabilities.[97][98] Light reactive imaging BCI devices are still in the realm of theory.

Recent work published by Edward Chang and Joseph Makin from UCSF revealed that ECoG signals could be used to decode speech from epilepsy patients implanted with high-density ECoG arrays over the peri-Sylvian cortices.[99][100] Their study achieved word error rates of 3% (a marked improvement from prior publications) utilizing an encoder-decoder neural network, which translated ECoG data into one of fifty sentences composed of 250 unique words.

Non-invasive BCIs
There have also been experiments in humans using non-invasive neuroimaging technologies as interfaces. The substantial majority of published BCI work involves noninvasive EEG-based BCIs. Noninvasive EEG-based technologies and interfaces have been used for a much broader variety of applications. Although EEG-based interfaces are easy to wear and do not require surgery, they have relatively poor spatial resolution and cannot effectively use higher-frequency signals because the skull dampens signals, dispersing and blurring the electromagnetic waves created by the neurons. EEG-based interfaces also require some time and effort prior to each usage session, whereas non-EEG-based ones, as well as invasive ones require no prior-usage training. Overall, the best BCI for each user depends on numerous factors.

Non-EEG-based human–computer interface
Electrooculography (EOG)
In 1989, a report was given on control of a mobile robot by eye movement using electrooculography (EOG) signals. A mobile robot was driven from a start to a goal point using five EOG commands, interpreted as forward, backward, left, right, and stop.[101] The EOG as a challenge of controlling external objects was presented by Vidal in his 1973 paper.[3]

Pupil-size oscillation
A 2016 article[102] described an entirely new communication device and non-EEG-based human-computer interface, which requires no visual fixation, or ability to move the eyes at all. The interface is based on covert interest; directing one's attention to a chosen letter on a virtual keyboard, without the need to move one's eyes to look directly at the letter. Each letter has its own (background) circle which micro-oscillates in brightness differently from all of the other letters. The letter selection is based on best fit between unintentional pupil-size oscillation and the background circle's brightness oscillation pattern. Accuracy is additionally improved by the user's mental rehearsing of the words 'bright' and 'dark' in synchrony with the brightness transitions of the letter's circle.

Functional near-infrared spectroscopy
In 2014 and 2017, a BCI using functional near-infrared spectroscopy for "locked-in" patients with amyotrophic lateral sclerosis (ALS) was able to restore some basic ability of the patients to communicate with other people.[103][104]

Electroencephalography (EEG)-based brain-computer interfaces

Recordings of brainwaves produced by an electroencephalogram
After the BCI challenge was stated by Vidal in 1973, the initial reports on non-invasive approach included control of a cursor in 2D using VEP (Vidal 1977), control of a buzzer using CNV (Bozinovska et al. 1988, 1990), control of a physical object, a robot, using a brain rhythm (alpha) (Bozinovski et al. 1988), control of a text written on a screen using P300 (Farwell and Donchin, 1988).[13]

In the early days of BCI research, another substantial barrier to using electroencephalography (EEG) as a brain–computer interface was the extensive training required before users can work the technology. For example, in experiments beginning in the mid-1990s, Niels Birbaumer at the University of Tübingen in Germany trained severely paralysed people to self-regulate the slow cortical potentials in their EEG to such an extent that these signals could be used as a binary signal to control a computer cursor.[105] (Birbaumer had earlier trained epileptics to prevent impending fits by controlling this low voltage wave.) The experiment saw ten patients trained to move a computer cursor by controlling their brainwaves. The process was slow, requiring more than an hour for patients to write 100 characters with the cursor, while training often took many months. However, the slow cortical potential approach to BCIs has not been used in several years, since other approaches require little or no training, are faster and more accurate, and work for a greater proportion of users.

Another research parameter is the type of oscillatory activity that is measured. Gert Pfurtscheller founded the BCI Lab 1991 and fed his research results on motor imagery in the first online BCI based on oscillatory features and classifiers. Together with Birbaumer and Jonathan Wolpaw at New York State University they focused on developing technology that would allow users to choose the brain signals they found easiest to operate a BCI, including mu and beta rhythms.

A further parameter is the method of feedback used and this is shown in studies of P300 signals. Patterns of P300 waves are generated involuntarily (stimulus-feedback) when people see something they recognize and may allow BCIs to decode categories of thoughts without training patients first. By contrast, the biofeedback methods described above require learning to control brainwaves so the resulting brain activity can be detected.

In 2005 it was reported research on EEG emulation of digital control circuits for BCI, with example of a CNV flip-flop.[106] In 2009 it was reported noninvasive EEG control of a robotic arm using a CNV flip-flop.[107] In 2011 it was reported control of two robotic arms solving Tower of Hanoi task with three disks using a CNV flip-flop.[108] In 2015 it was described EEG-emulation of a Schmitt trigger, flip-flop, demultiplexer, and modem.[109]

While an EEG based brain-computer interface has been pursued extensively by a number of research labs, recent advancements made by Bin He and his team at the University of Minnesota suggest the potential of an EEG based brain-computer interface to accomplish tasks close to invasive brain-computer interface. Using advanced functional neuroimaging including BOLD functional MRI and EEG source imaging, Bin He and co-workers identified the co-variation and co-localization of electrophysiological and hemodynamic signals induced by motor imagination.[110] Refined by a neuroimaging approach and by a training protocol, Bin He and co-workers demonstrated the ability of a non-invasive EEG based brain-computer interface to control the flight of a virtual helicopter in 3-dimensional space, based upon motor imagination.[111] In June 2013 it was announced that Bin He had developed the technique to enable a remote-control helicopter to be guided through an obstacle course.[112]

In addition to a brain-computer interface based on brain waves, as recorded from scalp EEG electrodes, Bin He and co-workers explored a virtual EEG signal-based brain-computer interface by first solving the EEG inverse problem and then used the resulting virtual EEG for brain-computer interface tasks. Well-controlled studies suggested the merits of such a source analysis based brain-computer interface.[113]

A 2014 study found that severely motor-impaired patients could communicate faster and more reliably with non-invasive EEG BCI, than with any muscle-based communication channel.[114]

A 2016 study found that the Emotiv EPOC device may be more suitable for control tasks using the attention/meditation level or eye blinking than the Neurosky MindWave device.[115]

A 2019 study found that the application of evolutionary algorithms could improve EEG mental state classification with a non-invasive Muse device, enabling high quality classification of data acquired by a cheap consumer-grade EEG sensing device.[116]

In a 2021 systematic review of randomized controlled trials using BCI for upper-limb rehabilitation after stroke, EEG-based BCI was found to have significant efficacy in improving upper-limb motor function compared to control therapies. More specifically, BCI studies that utilized band power features, motor imagery, and functional electrical stimulation in their design were found to be more efficacious than alternatives.[117] Another 2021 systematic review focused on robotic-assisted EEG-based BCI for hand rehabilitation after stroke. Improvement in motor assessment scores was observed in three of eleven studies included in the systematic review.[118]

Dry active electrode arrays
In the early 1990s Babak Taheri, at University of California, Davis demonstrated the first single and also multichannel dry active electrode arrays using micro-machining. The single channel dry EEG electrode construction and results were published in 1994.[119] The arrayed electrode was also demonstrated to perform well compared to silver/silver chloride electrodes. The device consisted of four sites of sensors with integrated electronics to reduce noise by impedance matching. The advantages of such electrodes are: (1) no electrolyte used, (2) no skin preparation, (3) significantly reduced sensor size, and (4) compatibility with EEG monitoring systems. The active electrode array is an integrated system made of an array of capacitive sensors with local integrated circuitry housed in a package with batteries to power the circuitry. This level of integration was required to achieve the functional performance obtained by the electrode.

The electrode was tested on an electrical test bench and on human subjects in four modalities of EEG activity, namely: (1) spontaneous EEG, (2) sensory event-related potentials, (3) brain stem potentials, and (4) cognitive event-related potentials. The performance of the dry electrode compared favorably with that of the standard wet electrodes in terms of skin preparation, no gel requirements (dry), and higher signal-to-noise ratio.[120]

In 1999 researchers at Case Western Reserve University, in Cleveland, Ohio, led by Hunter Peckham, used 64-electrode EEG skullcap to return limited hand movements to quadriplegic Jim Jatich. As Jatich concentrated on simple but opposite concepts like up and down, his beta-rhythm EEG output was analysed using software to identify patterns in the noise. A basic pattern was identified and used to control a switch: Above average activity was set to on, below average off. As well as enabling Jatich to control a computer cursor the signals were also used to drive the nerve controllers embedded in his hands, restoring some movement.[121]

SSVEP mobile EEG BCIs
In 2009, the NCTU Brain-Computer-Interface-headband was reported. The researchers who developed this BCI-headband also engineered silicon-based microelectro-mechanical system (MEMS) dry electrodes designed for application in non-hairy sites of the body. These electrodes were secured to the DAQ board in the headband with snap-on electrode holders. The signal processing module measured alpha activity and the Bluetooth enabled phone assessed the patients' alertness and capacity for cognitive performance. When the subject became drowsy, the phone sent arousing feedback to the operator to rouse them. This research was supported by the National Science Council, Taiwan, R.O.C., NSC, National Chiao-Tung University, Taiwan's Ministry of Education, and the U.S. Army Research Laboratory.[122]

In 2011, researchers reported a cellular based BCI with the capability of taking EEG data and converting it into a command to cause the phone to ring. This research was supported in part by Abraxis Bioscience LLP, the U.S. Army Research Laboratory, and the Army Research Office. The developed technology was a wearable system composed of a four channel bio-signal acquisition/amplification module, a wireless transmission module, and a Bluetooth enabled cell phone.  The electrodes were placed so that they pick up steady state visual evoked potentials (SSVEPs).[123] SSVEPs are electrical responses to flickering visual stimuli with repetition rates over 6 Hz[123] that are best found in the parietal and occipital scalp regions of the visual cortex.[124][125][126] It was reported that with this BCI setup, all study participants were able to initiate the phone call with minimal practice in natural environments.[127]

The scientists claim that their studies using a single channel fast Fourier transform (FFT) and multiple channel system canonical correlation analysis (CCA) algorithm support the capacity of mobile BCIs.[123][128] The CCA algorithm has been applied in other experiments investigating BCIs with claimed high performance in accuracy as well as speed.[129] While the cellular based BCI technology was developed to initiate a phone call from SSVEPs, the researchers said that it can be translated for other applications, such as picking up sensorimotor mu/beta rhythms to function as a motor-imagery based BCI.[123]

In 2013, comparative tests were performed on android cell phone, tablet, and computer based BCIs, analyzing the power spectrum density of resultant EEG SSVEPs. The stated goals of this study, which involved scientists supported in part by the U.S. Army Research Laboratory, were to "increase the practicability, portability, and ubiquity of an SSVEP-based BCI, for daily use". Citation It was reported that the stimulation frequency on all mediums was accurate, although the cell phone's signal demonstrated some instability. The amplitudes of the SSVEPs for the laptop and tablet were also reported to be larger than those of the cell phone. These two qualitative characterizations were suggested as indicators of the feasibility of using a mobile stimulus BCI.[128]

Limitations
In 2011, researchers stated that continued work should address ease of use, performance robustness, reducing hardware and software costs.[123]

One of the difficulties with EEG readings is the large susceptibility to motion artifacts.[130] In most of the previously described research projects, the participants were asked to sit still, reducing head and eye movements as much as possible, and measurements were taken in a laboratory setting. However, since the emphasized application of these initiatives had been in creating a mobile device for daily use,[128] the technology had to be tested in motion.

In 2013, researchers tested mobile EEG-based BCI technology, measuring SSVEPs from participants as they walked on a treadmill at varying speeds. This research was supported by the Office of Naval Research, Army Research Office, and the U.S. Army Research Laboratory. Stated results were that as speed increased the SSVEP detectability using CCA decreased. As independent component analysis (ICA) had been shown to be efficient in separating EEG signals from noise,[131] the scientists applied ICA to CCA extracted EEG data. They stated that the CCA data with and without ICA processing were similar. Thus, they concluded that CCA independently demonstrated a robustness to motion artifacts that indicates it may be a beneficial algorithm to apply to BCIs used in real world conditions.[125] One of the major problems in EEG-based BCI applications is the low spatial resolution. Several solutions have been suggested to address this issue since 2019, which include: EEG source connectivity based on graph theory, EEG pattern recognition based on Topomap, EEG-fMRI fusion, and so on.

Prosthesis and environment control
Non-invasive BCIs have also been applied to enable brain-control of prosthetic upper and lower extremity devices in people with paralysis. For example, Gert Pfurtscheller of Graz University of Technology and colleagues demonstrated a BCI-controlled functional electrical stimulation system to restore upper extremity movements in a person with tetraplegia due to spinal cord injury.[132] Between 2012 and 2013, researchers at the University of California, Irvine demonstrated for the first time that it is possible to use BCI technology to restore brain-controlled walking after spinal cord injury. In their spinal cord injury research study, a person with paraplegia was able to operate a BCI-robotic gait orthosis to regain basic brain-controlled ambulation.[133][134] In 2009 Alex Blainey, an independent researcher based in the UK, successfully used the Emotiv EPOC to control a 5 axis robot arm.[135] He then went on to make several demonstration mind controlled wheelchairs and home automation that could be operated by people with limited or no motor control such as those with paraplegia and cerebral palsy.

Research into military use of BCIs funded by DARPA has been ongoing since the 1970s.[3][4] The current focus of research is user-to-user communication through analysis of neural signals.[136]

DIY and open source BCI
In 2001, The OpenEEG Project[137] was initiated by a group of DIY neuroscientists and engineers. The ModularEEG was the primary device created by the OpenEEG community; it was a 6-channel signal capture board that cost between $200 and $400 to make at home. The OpenEEG Project marked a significant moment in the emergence of DIY brain-computer interfacing.

In 2010, the Frontier Nerds of NYU's ITP program published a thorough tutorial titled How To Hack Toy EEGs.[138] The tutorial, which stirred the minds of many budding DIY BCI enthusiasts, demonstrated how to create a single channel at-home EEG with an Arduino and a Mattel Mindflex at a very reasonable price. This tutorial amplified the DIY BCI movement.

MEG and MRI
Main articles: Magnetoencephalography and Magnetic resonance imaging

ATR Labs' reconstruction of human vision using fMRI (top row: original image; bottom row: reconstruction from mean of combined readings)
Magnetoencephalography (MEG) and functional magnetic resonance imaging (fMRI) have both been used successfully as non-invasive BCIs.[139] In a widely reported experiment, fMRI allowed two users being scanned to play Pong in real-time by altering their haemodynamic response or brain blood flow through biofeedback techniques.[140]

fMRI measurements of haemodynamic responses in real time have also been used to control robot arms with a seven-second delay between thought and movement.[141]

In 2008 research developed in the Advanced Telecommunications Research (ATR) Computational Neuroscience Laboratories in Kyoto, Japan, allowed the scientists to reconstruct images directly from the brain and display them on a computer in black and white at a resolution of 10x10 pixels. The article announcing these achievements was the cover story of the journal Neuron of 10 December 2008.[142]

In 2011 researchers from UC Berkeley published[143] a study reporting second-by-second reconstruction of videos watched by the study's subjects, from fMRI data. This was achieved by creating a statistical model relating visual patterns in videos shown to the subjects, to the brain activity caused by watching the videos. This model was then used to look up the 100 one-second video segments, in a database of 18 million seconds of random YouTube videos, whose visual patterns most closely matched the brain activity recorded when subjects watched a new video. These 100 one-second video extracts were then combined into a mashed-up image that resembled the video being watched.[144][145][146]

BCI control strategies in neurogaming
Motor imagery
Motor imagery involves the imagination of the movement of various body parts resulting in sensorimotor cortex activation, which modulates sensorimotor oscillations in the EEG. This can be detected by the BCI to infer a user's intent. Motor imagery typically requires a number of sessions of training before acceptable control of the BCI is acquired. These training sessions may take a number of hours over several days before users can consistently employ the technique with acceptable levels of precision. Regardless of the duration of the training session, users are unable to master the control scheme. This results in very slow pace of the gameplay.[147] Advanced machine learning methods were recently developed to compute a subject-specific model for detecting the performance of motor imagery. The top performing algorithm from BCI Competition IV[148] dataset 2 for motor imagery is the Filter Bank Common Spatial Pattern, developed by Ang et al. from A*STAR, Singapore.[149]

Bio/neurofeedback for passive BCI designs
Biofeedback is used to monitor a subject's mental relaxation. In some cases, biofeedback does not monitor electroencephalography (EEG), but instead bodily parameters such as electromyography (EMG), galvanic skin resistance (GSR), and heart rate variability (HRV). Many biofeedback systems are used to treat certain disorders such as attention deficit hyperactivity disorder (ADHD), sleep problems in children, teeth grinding, and chronic pain. EEG biofeedback systems typically monitor four different bands (theta: 4–7 Hz, alpha:8–12 Hz, SMR: 12–15 Hz, beta: 15–18 Hz) and challenge the subject to control them. Passive BCI[54] involves using BCI to enrich human–machine interaction with implicit information on the actual user's state, for example, simulations to detect when users intend to push brakes during an emergency car stopping procedure. Game developers using passive BCIs need to acknowledge that through repetition of game levels the user's cognitive state will change or adapt. Within the first play of a level, the user will react to things differently from during the second play: for example, the user will be less surprised at an event in the game if they are expecting it.[147]

Visual evoked potential (VEP)
A VEP is an electrical potential recorded after a subject is presented with a type of visual stimuli. There are several types of VEPs.

Steady-state visually evoked potentials (SSVEPs) use potentials generated by exciting the retina, using visual stimuli modulated at certain frequencies. SSVEP's stimuli are often formed from alternating checkerboard patterns and at times simply use flashing images. The frequency of the phase reversal of the stimulus used can be clearly distinguished in the spectrum of an EEG; this makes detection of SSVEP stimuli relatively easy. SSVEP has proved to be successful within many BCI systems. This is due to several factors, the signal elicited is measurable in as large a population as the transient VEP and blink movement and electrocardiographic artefacts do not affect the frequencies monitored. In addition, the SSVEP signal is exceptionally robust; the topographic organization of the primary visual cortex is such that a broader area obtains afferents from the central or fovial region of the visual field. SSVEP does have several problems however. As SSVEPs use flashing stimuli to infer a user's intent, the user must gaze at one of the flashing or iterating symbols in order to interact with the system. It is, therefore, likely that the symbols could become irritating and uncomfortable to use during longer play sessions, which can often last more than an hour which may not be an ideal gameplay.

Another type of VEP used with applications is the P300 potential. The P300 event-related potential is a positive peak in the EEG that occurs at roughly 300 ms after the appearance of a target stimulus (a stimulus for which the user is waiting or seeking) or oddball stimuli. The P300 amplitude decreases as the target stimuli and the ignored stimuli grow more similar.The P300 is thought to be related to a higher level attention process or an orienting response using P300 as a control scheme has the advantage of the participant only having to attend limited training sessions. The first application to use the P300 model was the P300 matrix. Within this system, a subject would choose a letter from a grid of 6 by 6 letters and numbers. The rows and columns of the grid flashed sequentially and every time the selected "choice letter" was illuminated the user's P300 was (potentially) elicited. However, the communication process, at approximately 17 characters per minute, was quite slow. The P300 is a BCI that offers a discrete selection rather than a continuous control mechanism. The advantage of P300 use within games is that the player does not have to teach himself/herself how to use a completely new control system and so only has to undertake short training instances, to learn the gameplay mechanics and basic use of the BCI paradigm.[147]

Synthetic telepathy/silent communication
In a $6.3 million US Army initiative to invent devices for telepathic communication, Gerwin Schalk, underwritten in a $2.2 million grant, found the use of ECoG signals can discriminate the vowels and consonants embedded in spoken and imagined words, shedding light on the distinct mechanisms associated with production of vowels and consonants, and could provide the basis for brain-based communication using imagined speech.[98][150]

In 2002 Kevin Warwick had an array of 100 electrodes fired into his nervous system in order to link his nervous system into the Internet to investigate enhancement possibilities. With this in place Warwick successfully carried out a series of experiments. With electrodes also implanted into his wife's nervous system, they conducted the first direct electronic communication experiment between the nervous systems of two humans.[151][152][153][154]

Another group of researchers was able to achieve conscious brain-to-brain communication between two people separated by a distance using non-invasive technology that was in contact with the scalp of the participants. The words were encoded by binary streams using the sequences of 0's and 1's by the imaginary motor input of the person "emitting" the information. As the result of this experiment, pseudo-random bits of the information carried encoded words "hola" ("hi" in Spanish) and "ciao" ("goodbye" in Italian) and were transmitted mind-to-mind between humans separated by a distance, with blocked motor and sensory systems, which has low to no probability of this happening by chance.Conscious Brain-to-Brain Communication in Humans Using Non-Invasive Technologies

In the 1960s a researcher was successful after some training in using EEG to create Morse code using their brain alpha waves. Research funded by the US army is being conducted with the goal of allowing users to compose a message in their head, then transfer that message with just the power of thought to a particular individual.[155] On 27 February 2013 the group with Miguel Nicolelis at Duke University and IINN-ELS successfully connected the brains of two rats with electronic interfaces that allowed them to directly share information, in the first-ever direct brain-to-brain interface.[156][157][158]

Cell-culture BCIs
Main article: Cultured neuronal network
Researchers have built devices to interface with neural cells and entire neural networks in cultures outside animals. As well as furthering research on animal implantable devices, experiments on cultured neural tissue have focused on building problem-solving networks, constructing basic computers and manipulating robotic devices. Research into techniques for stimulating and recording from individual neurons grown on semiconductor chips is sometimes referred to as neuroelectronics or neurochips.[159]


The world's first neurochip, developed by Caltech researchers Jerome Pine and Michael Maher
Development of the first working neurochip was claimed by a Caltech team led by Jerome Pine and Michael Maher in 1997.[160] The Caltech chip had room for 16 neurons.

In 2003 a team led by Theodore Berger, at the University of Southern California, started work on a neurochip designed to function as an artificial or prosthetic hippocampus. The neurochip was designed to function in rat brains and was intended as a prototype for the eventual development of higher-brain prosthesis. The hippocampus was chosen because it is thought to be the most ordered and structured part of the brain and is the most studied area. Its function is to encode experiences for storage as long-term memories elsewhere in the brain.[161]

In 2004 Thomas DeMarse at the University of Florida used a culture of 25,000 neurons taken from a rat's brain to fly a F-22 fighter jet aircraft simulator.[162] After collection, the cortical neurons were cultured in a petri dish and rapidly began to reconnect themselves to form a living neural network. The cells were arranged over a grid of 60 electrodes and used to control the pitch and yaw functions of the simulator. The study's focus was on understanding how the human brain performs and learns computational tasks at a cellular level.

Collaborative BCIs
The idea of combining/integrating brain signals from multiple individuals was introduced at Humanity+ @Caltech, in December 2010, by a Caltech researcher at JPL, Adrian Stoica; Stoica referred to the concept as multi-brain aggregation.[163][164][165] A provisional patent application was filed on January 19, 2011, with the non-provisional patent following one year later.[166] In May 2011, Yijun Wang and Tzyy-Ping Jung published, "A Collaborative Brain-Computer Interface for Improving Human Performance", and in January 2012 Miguel Eckstein published, "Neural decoding of collective wisdom with multi-brain computing".[167][168] Stoica's first paper on the topic appeared in 2012, after the publication of his patent application.[169] Given the timing of the publications between the patent and papers, Stoica, Wang & Jung, and Eckstein independently pioneered the concept, and are all considered as founders of the field. Later, Stoica would collaborate with University of Essex researchers, Riccardo Poli and Caterina Cinel.[170][171] The work was continued by Poli and Cinel, and their students: Ana Matran-Fernandez, Davide Valeriani, and Saugat Bhattacharyya.[172][173][174]

Ethical considerations
Sources:[175][176][177][178][179]

User-centric issues
Long-term effects to the user remain largely unknown
Obtaining informed consent from people who have difficulty communicating
The consequences of BCI technology for the quality of life of patients and their families
Health-related side-effects (e.g. neurofeedback of sensorimotor rhythm training is reported to affect sleep quality)
Therapeutic applications and their potential misuse
Safety risks
Non-convertibility of some of the changes made to the brain
Lack of access to maintenance, repair and spare parts in case of company bankruptcy[180]
Legal and social
Issues of accountability and responsibility: claims that the influence of BCIs overrides free will and control over sensory-motor actions, claims that cognitive intention was inaccurately translated due to a BCI malfunction.
Personality changes involved caused by deep-brain stimulation.
Concerns regarding the state of becoming a "cyborg" - having parts of the body that are living and parts that are mechanical.
Questions personality: what does it mean to be a human?
Blurring of the division between human and machine and inability to distinguish between human vs. machine-controlled actions
Use of the technology in advanced interrogation techniques by governmental authorities
Selective enhancement and social stratification.
Questions of research ethics regarding animal experimentation
Questions of research ethics that arise when progressing from animal experimentation to application in human subjects
Moral questions
Mind reading and privacy
Tracking and "tagging system"
Mind control
Movement control
Emotion control
In their current form, most BCIs are far removed from the ethical issues considered above. They are actually similar to corrective therapies in function. Clausen stated in 2009 that "BCIs pose ethical challenges, but these are conceptually similar to those that bioethicists have addressed for other realms of therapy".[175] Moreover, he suggests that bioethics is well-prepared to deal with the issues that arise with BCI technologies. Haselager and colleagues[176] pointed out that expectations of BCI efficacy and value play a great role in ethical analysis and the way BCI scientists should approach media. Furthermore, standard protocols can be implemented to ensure ethically sound informed-consent procedures with locked-in patients.

The case of BCIs today has parallels in medicine, as will its evolution. Similar to how pharmaceutical science began as a balance for impairments and is now used to increase focus and reduce need for sleep, BCIs will likely transform gradually from therapies to enhancements.[178] Efforts are made inside the BCI community to create consensus on ethical guidelines for BCI research, development and dissemination.[179] As innovation continues, ensuring equitable access to BCIs will be crucial, failing which generational inequalities can arise which can adversely affect the right to human flourishing.[181]

The ethical considerations of BCIs are essential to the development of future implanted devices. End-users, ethicists, researchers, funding agencies, physicians, corporations, and all others involved in BCI use should consider the anticipated, and unanticipated, changes that BCIs will have on human autonomy, identity, privacy, and more.[70]

Low-cost BCI-based interfaces
Main article: Consumer brain–computer interfaces
Recently a number of companies have scaled back medical grade EEG technology to create inexpensive BCIs for research as well as entertainment purposes. For example, toys such as the NeuroSky and Mattel MindFlex have seen some commercial success.

In 2006 Sony patented a neural interface system allowing radio waves to affect signals in the neural cortex.[182]
In 2007 NeuroSky released the first affordable consumer based EEG along with the game NeuroBoy. This was also the first large scale EEG device to use dry sensor technology.[183]
In 2008 OCZ Technology developed a device for use in video games relying primarily on electromyography.[184]
In 2008 Final Fantasy developer Square Enix announced that it was partnering with NeuroSky to create a game, Judecca.[185][186]
In 2009 Mattel partnered with NeuroSky to release the Mindflex, a game that used an EEG to steer a ball through an obstacle course. It is by far the best selling consumer based EEG to date.[185][187]
In 2009 Uncle Milton Industries partnered with NeuroSky to release the Star Wars Force Trainer, a game designed to create the illusion of possessing the Force.[185][188]
In 2009 Emotiv released the EPOC, a 14 channel EEG device that can read 4 mental states, 13 conscious states, facial expressions, and head movements. The EPOC is the first commercial BCI to use dry sensor technology, which can be dampened with a saline solution for a better connection.[189]
In November 2011 Time magazine selected "necomimi" produced by Neurowear as one of the best inventions of the year. The company announced that it expected to launch a consumer version of the garment, consisting of catlike ears controlled by a brain-wave reader produced by NeuroSky, in spring 2012.[190]
In February 2014 They Shall Walk (a nonprofit organization fixed on constructing exoskeletons, dubbed LIFESUITs, for paraplegics and quadriplegics) began a partnership with James W. Shakarji on the development of a wireless BCI.[191]
In 2016, a group of hobbyists developed an open-source BCI board that sends neural signals to the audio jack of a smartphone, dropping the cost of entry-level BCI to £20.[192] Basic diagnostic software is available for Android devices, as well as a text entry app for Unity.[193]
In 2020, NextMind released a dev kit including an EEG headset with dry electrodes at $399.[194][195] The device can be played with some demo applications or developers can create their own use cases using the provided Software Development Kit.
Future directions

Brain-computer interface
A consortium consisting of 12 European partners has completed a roadmap to support the European Commission in their funding decisions for the new framework program Horizon 2020. The project, which was funded by the European Commission, started in November 2013 and published a roadmap in April 2015.[196] A 2015 publication led by Clemens Brunner describes some of the analyses and achievements of this project, as well as the emerging Brain-Computer Interface Society.[197] For example, this article reviewed work within this project that further defined BCIs and applications, explored recent trends, discussed ethical issues, and evaluated different directions for new BCIs.

Other recent publications too have explored future BCI directions for new groups of disabled users (e.g.,[10][198])

Disorders of consciousness (DOC)
Some persons have a disorder of consciousness (DOC). This state is defined to include persons with coma, as well as persons in a vegetative state (VS) or minimally conscious state (MCS). New BCI research seeks to help persons with DOC in different ways. A key initial goal is to identify patients who are able to perform basic cognitive tasks, which would of course lead to a change in their diagnosis. That is, some persons who are diagnosed with DOC may in fact be able to process information and make important life decisions (such as whether to seek therapy, where to live, and their views on end-of-life decisions regarding them). Some persons who are diagnosed with DOC die as a result of end-of-life decisions, which may be made by family members who sincerely feel this is in the patient's best interests. Given the new prospect of allowing these patients to provide their views on this decision, there would seem to be a strong ethical pressure to develop this research direction to guarantee that DOC patients are given an opportunity to decide whether they want to live.[199][200]

These and other articles describe new challenges and solutions to use BCI technology to help persons with DOC. One major challenge is that these patients cannot use BCIs based on vision. Hence, new tools rely on auditory and/or vibrotactile stimuli. Patients may wear headphones and/or vibrotactile stimulators placed on the wrists, neck, leg, and/or other locations. Another challenge is that patients may fade in and out of consciousness, and can only communicate at certain times. This may indeed be a cause of mistaken diagnosis. Some patients may only be able to respond to physicians' requests during a few hours per day (which might not be predictable ahead of time) and thus may have been unresponsive during diagnosis. Therefore, new methods rely on tools that are easy to use in field settings, even without expert help, so family members and other persons without any medical or technical background can still use them. This reduces the cost, time, need for expertise, and other burdens with DOC assessment. Automated tools can ask simple questions that patients can easily answer, such as "Is your father named George?" or "Were you born in the USA?" Automated instructions inform patients that they may convey yes or no by (for example) focusing their attention on stimuli on the right vs. left wrist. This focused attention produces reliable changes in EEG patterns that can help determine that the patient is able to communicate. The results could be presented to physicians and therapists, which could lead to a revised diagnosis and therapy. In addition, these patients could then be provided with BCI-based communication tools that could help them convey basic needs, adjust bed position and HVAC (heating, ventilation, and air conditioning), and otherwise empower them to make major life decisions and communicate.[201][202][203]

Motor recovery
People may lose some of their ability to move due to many causes, such as stroke or injury. Research in recent years has demonstrated the utility of EEG-based BCI systems in aiding motor recovery and neurorehabilitation in patients who have had a stroke.[204][205][206][207] Several groups have explored systems and methods for motor recovery that include BCIs.[208][209][210][211] In this approach, a BCI measures motor activity while the patient imagines or attempts movements as directed by a therapist. The BCI may provide two benefits: (1) if the BCI indicates that a patient is not imagining a movement correctly (non-compliance), then the BCI could inform the patient and therapist; and (2) rewarding feedback such as functional stimulation or the movement of a virtual avatar also depends on the patient's correct movement imagery.

So far, BCIs for motor recovery have relied on the EEG to measure the patient's motor imagery. However, studies have also used fMRI to study different changes in the brain as persons undergo BCI-based stroke rehab training.[212][213][214] Imaging studies combined with EEG-based BCI systems hold promise for investigating neuroplasticity during motor recovery post-stroke.[214] Future systems might include the fMRI and other measures for real-time control, such as functional near-infrared, probably in tandem with EEGs. Non-invasive brain stimulation has also been explored in combination with BCIs for motor recovery.[215] In 2016, scientists out of the University of Melbourne published preclinical proof-of-concept data related to a potential brain-computer interface technology platform being developed for patients with paralysis to facilitate control of external devices such as robotic limbs, computers and exoskeletons by translating brain activity.[216][217] Clinical trials are currently underway.[218]

Functional brain mapping
Each year, about 400,000 people undergo brain mapping during neurosurgery. This procedure is often required for people with tumors or epilepsy that do not respond to medication.[219] During this procedure, electrodes are placed on the brain to precisely identify the locations of structures and functional areas. Patients may be awake during neurosurgery and asked to perform certain tasks, such as moving fingers or repeating words. This is necessary so that surgeons can remove only the desired tissue while sparing other regions, such as critical movement or language regions. Removing too much brain tissue can cause permanent damage, while removing too little tissue can leave the underlying condition untreated and require additional neurosurgery. Thus, there is a strong need to improve both methods and systems to map the brain as effectively as possible.

In several recent publications, BCI research experts and medical doctors have collaborated to explore new ways to use BCI technology to improve neurosurgical mapping. This work focuses largely on high gamma activity, which is difficult to detect with non-invasive means. Results have led to improved methods for identifying key areas for movement, language, and other functions. A recent article addressed advances in functional brain mapping and summarizes a workshop.[220]

Flexible devices
Flexible electronics are polymers or other flexible materials (e.g. silk,[221] pentacene, PDMS, Parylene, polyimide[222]) that are printed with circuitry; the flexible nature of the organic background materials allowing the electronics created to bend, and the fabrication techniques used to create these devices resembles those used to create integrated circuits and microelectromechanical systems (MEMS).[citation needed] Flexible electronics were first developed in the 1960s and 1970s, but research interest increased in the mid-2000s.[223]

Flexible neural interfaces have been extensively tested in recent years in an effort to minimize brain tissue trauma related to mechanical mismatch between electrode and tissue.[224] Minimizing tissue trauma could, in theory, extend the lifespan of BCIs relying on flexible electrode-tissue interfaces.

Neural dust
Main article: Neural dust
Neural dust is a term used to refer to millimeter-sized devices operated as wirelessly powered nerve sensors that were proposed in a 2011 paper from the University of California, Berkeley Wireless Research Center, which described both the challenges and outstanding benefits of creating a long lasting wireless BCI.[225][226] In one proposed model of the neural dust sensor, the transistor model allowed for a method of separating between local field potentials and action potential "spikes", which would allow for a greatly diversified wealth of data acquirable from the recordings.[225]



Informatics
Intendix (2009)
AlterEgo, a system that reads unspoken verbalizations and responds with bone-conduction headphones
Augmented learning
Biological machine
Cortical implants
Deep brain stimulation
Human senses
Kernel (neurotechnology company)
Lie detection
Microwave auditory effect
Neural engineering
Neuralink
Neurorobotics
Neurostimulation
Nootropic
Project Cyborg
Simulated reality
Telepresence
Thought identification
Wetware computer (Uses similar technology for IO)
Whole brain emulation




















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