はじめによんでください
対話型授業の可能性と限界
対話型授業の可能性と限界
内容:
CSCD創設2年目から現在まで続いている臨床コミュニケーション関連の授業を おこなってきたことに関するこれまでの実施担当者からの総括をおこなう。あわせて問題にもとづく学習(PBL)や対話型教育、さらにはコミュニティに根拠をおく参加型研究(CBPR)など、教員と学生、専門家と市民など、学校や 社会という現場において知識の貯蔵とその行使の関係において不均衡があったり、いわゆるヘゲモニックな関係のある異種分子間の協働プロジェクトにおける 〈対話〉のメタファーの利用と濫用について考察する。
以下の情報は「メディア・ミックス手法」と類似である。
The use of the "media-mix" is Japanese-made English (Wasei Eigo) means "a strategy to disperse content across multiple representations: different broadcast media, gaming technologies, cell phones, toys, amusement parks, and other methods" (Jenkins 2006:110). As you know Wiki say "It is know in United States as media franchise."
This marketing strategy was originally invented by many Japanese sub-culture producer and their companies. You can see more refer to "media-mix" by Wiki.
We can define the difference between advertising and marketing.. The balance company says..
"Advertising includes the placement of an ad in such mediums as newspapers, direct mail, billboards, television, radio, and of course the Internet. Advertising is the largest expense of most marketing plans, with public relations following in a close second and market research not falling far behind," and...
"Marketing is the systematic planning, implementation, and control of a mix of business activities intended to bring together buyers and sellers for the mutually advantageous exchange or transfer of products. It's a step-by-step process that begins with a unique selling proposition ― a compelling sentence that describes your business. This proposition then acts as a guiding theme, mission, which helps you identify target clients who are interested in your products and services." (Source:The Key Differences Between Marketing and Advertising)
So in our case, the
Media-Mix strategy is a kind of hybrid between Marcketing and
Advertising including products and concepts (images) selling by using
various communication media and representation.
「メディアミックス(media mix)は、広告業界の用語で商品を広告・CMする際に異種のメディアを組み合わせることによって各メディアを補い合う手法が原義であるが、現在では特定 の娯楽商品(商業作品)が一定の市場を持ったとき、その商品から派生した商品を幾種類の娯楽メディアを通して多数製作することで、消費を混乱させて生産を 追求することを指す場合が多い。北米では、同様の商法をメディアフランチャイズ(media franchise)という。これは、キャラクターなどを他メディアにフランチャイズするという意味である」(メディア・ミックス)。
ただし、これはトランスメディア・ストーリーテーリング(Transmedia storytelling)とは手法がことなる(牡蠣を参照)
"Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies./ In other words, the study of Transmedia Storytelling, a concept introduced by Henry Jenkins (1958- ), author of the seminal book Convergence Culture, warns that this is an emerging subject and different authors have different understandings of it. He warns that the term "transmedia" per se means "across media" and may be applied to superficially similar, but different phenomena. In particular, the concept of "transmedia storytelling" should not to be confused with traditional cross-platform, "transmedia" media franchises,[1] or "media mixes". One example that Jenkins gives is of the media conglomerate DC comics. This conglomerate released comic books prior to the release of its films so the audience would have knowledge of the character's backstory. Much of transmedia storytelling is not based on singular characters or plot lines, but rather focuses on larger complex worlds where multiple characters and plot lines can be sustained for a longer period of time.[2] In addition, Jenkins focused on how transmedia extends to attract larger audiences such as DC comics releasing coloring books to attract younger audience members. Sometimes, audience members will feel as though some transmedia storylines have left gaps in the plot line or character development, so they begin another extension of transmedia storytelling, which would be something such as fan fiction.[3] Transmedia storytelling exists in the form of transmedia narratives, which Kalinov and Markova define as: "a multimedia product which communicates its narrative through a multitude of integrated media channels".[4]"
Transmedia Narratives: Definition and Social Transformations in the Consumption of Media Content in the Globalized World, Postmodernism problems, Volume 7, Number 1, 2017. (in pdf form)
Transmedia 202: Further Reflections, by Henry Jenkins (1958- )
●ここでヘンリー・ジェンキンス(Henry Jenkins, 1958- )先生入門
︎▶Textual poachers : television fans and participatory culture︎▶Convergence culture : where old and new media collide︎︎▶︎Fans, bloggers, and gamers : exploring participatory culture▶Hop on pop : the politics and pleasures of popular culture︎︎▶︎The sonic color line : race and the cultural politics of listening▶︎︎From Barbie to Mortal Kombat : gender and computer games▶Classical Hollywood comedy︎▶Fandom : identities and communities in a mediated world ︎︎▶︎▶︎
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